Master Slayer
Only members of the nimble clan ever attain enough skill to be called Master Slayers. They wear patchy green/brown robes to show their high status, and as camoflage. Such is the value placed on these masters of death that the clan shells out a fortune on magic amulets which allow them to teleport to different allied villages.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can use one move to teleport between any two empty villages controlled by its side.
Information
Advances from: | Orcish Slayer |
Advances to: | |
Cost: | 50 |
HP: | 56 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Master Slayer |
Abilities: | skirmisher, teleport |
Attacks (damage - count)
dagger melee | 11 - 2 blade | backstab | |
throwing knives ranged | 6 - 4 blade | marksman poison |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |