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Wesnoth Units database

Master Slayer

(image)

Only members of the nimble clan ever attain enough skill to be called Master Slayers. They wear patchy green/brown robes to show their high status, and as camoflage. Such is the value placed on these masters of death that the clan shells out a fortune on magic amulets which allow them to teleport to different allied villages.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can use one move to teleport between any two empty villages controlled by its side.

Information

Advances from: Orcish Slayer
Advances to:
Cost: 50
HP: 56
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDMaster Slayer
Abilities: skirmisher, teleport

Attacks (damage - count)

(image)dagger
melee
11 - 2
blade
backstab
(image)throwing knives
ranged
6 - 4
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%